Affinities and builds
The affinity chain is the heart of ANDY: one choice determines your curse, your rune and your ultimate.
One choice, four consequences
An affinity is not a stat modifier. It is an identity. Bonding an affinity determines four things at once:
Your curse — each affinity owns exactly one curse, and that curse is what your build inflicts.
Your rune — each affinity has a matching rune. Equipping it with a matching affinity reaches its full bonded effect; otherwise it works at a weaker unbonded tier.
Your ultimate — ultimates are affinity-gated. Every one of the 16 affinities now has a matching ultimate, and you may carry at most one, which must match your bond.
Your harmony playstyle — triggering your own affinity's curse is one of the ways you build harmony, the resource that fuels ultimates.
The full chain
| Affinity | Curse | Rune | Ultimate |
|---|---|---|---|
| Abyssal | Doom | Abyssal Rune | Absolution |
| Arcane | Hex | Arcane Rune | Enigma |
| Boreal | Freeze | Boreal Rune | Glaciate |
| Celestial | Blight | Celestial Rune | Largesse |
| Ember | Scorch | Ember Rune | Daybreak |
| Entropic | Cascade | Entropic Rune | Unmake |
| Gravitic | Crush | Gravitic Rune | Accretion |
| Light | Exhaust | Light Rune | Lucidity |
| Noxious | Wither | Noxious Rune | Miasma |
| Physical | Break | Physical Rune | Bulwark |
| Ruin | Madness | Ruin Rune | Torment |
| Sanguine | Hemorrhage | Sanguine Rune | Rupture |
| Spectral | Haunt | Spectral Rune | Phantasm |
| Tidal | Drown | Tidal Rune | Awaken |
| Verdant | Sow | Verdant Rune | Bloom |
| Voltaic | Shock | Voltaic Rune | Celerity |
Reading the chain
Pick the affinity whose curse you want to be inflicting, then follow the row: that is your rune and your ultimate. Because the ultimate is gated on the affinity, you cannot mix — bonding Ember means Daybreak, never another row's ultimate.
What the build validator will stop
An ultimate that does not match your bond. Rejected, with the reason naming both affinities.
A rune without raid access. Runes are raid-exclusive; you need the Rune Master class.
Too many abilities or artifacts. Counted against the effective limit after class bonuses, not the base limit.