Unreleased ANDY reconstruction integration (PR #8): D-606 Calamity system, Arsenal …
D-606 — engine Calamity system (user-approved 2026-09-02).
ANDY is a player-versus-player RPG played entirely in Discord. Twenty-five Human classes, hundreds of abilities and artifacts, an affinity that changes how your curses behave — and, at the end of the road, the Seven Deadly Sins.
Combat is turn-based and deterministic. Nothing here is decided by a spinner: every class, ability and boss below is real, registered game content that the engine loads and resolves.
Four routes into the game, depending on what you want to know.
Each class carries its own mechanic, its own archetype and — for one of them — extra slot capacity. Open any class for its full registry entry.
Your attacks are delayed by 1 of your turns; immune to any passive attacks.
-30% starting health, +1x crit multiplier, +20% dodge chance.
Any attack or curse you deal inflicts 15 curse buildup of your affinity's curse.
-20% damage resistance and +20% damage.
Any damage you inflict heals you for 100% of that damage, even beyond your normal health capacity.
Summon a dragon ally at battle start; inflict 10 Scorch on the opponent every turn; new dragons on trigger.
Seven Divine superbosses, each with a Divine Law that rewrites one rule of the fight. Their mechanics are real and implemented; their story is not published here.
Asmodeus
Lust
Temptation: attack redirection to Lust Slaves (60% base, +5%/hit, cap 100%), slave spawning (cap 50, overflow → Tempta…
Beelzebub
Gluttony
Devour: curse consumption 1:1 resistance; damage consumption (dealt/maxhp → DR, no 100% cap); summon consumption 50%; …
Belphegor
Sloth
Time: 10% current-Power loss per damage taken; +10pp DR per damage instance; Turn Drain (power → offensive → defensive…
Lucifer
Pride
Absolute Superiority: Power capped at 30% of Lucifer's Power; excess becomes Lucifer All-Stats; All-Stats buffs half-t…
Mammon
Greed
Possession: buff theft (100% mirrored), artifact theft at battle start (+25% corruption), consumable interception, Gre…
Nemesis
Envy
Envious Mirror: every meaningful player action gives 0.5x current cumulative stats; buff mirror 100%; action history (…
Satan
Wrath
Rage: 1 Rage per 1% max-HP lost; 10-damage memory; retaliation slots at 25/50/75; Rage states Ire/Fury/Rage/ Absolute …
ANDY is built in public milestones. The timeline below is generated from the project's own milestone reports — implementation reports and design proposals are kept strictly apart, so a design is never shown as a finished feature.
D-606 — engine Calamity system (user-approved 2026-09-02).
Read-only batch view of the 4.1 validation gate over the whole
Read-only single-record DETAIL view completing the 4.3 summary
The explicit, admin-only correction path over persisted learning
Read-only, admin-only inspection of the records 4.2 persists