The RPG in your Discord server

Build a fighter.
Break a Divine Law.

ANDY is a player-versus-player RPG played entirely in Discord. Twenty-five Human classes, hundreds of abilities and artifacts, an affinity that changes how your curses behave — and, at the end of the road, the Seven Deadly Sins.

Combat is turn-based and deterministic. Nothing here is decided by a spinner: every class, ability and boss below is real, registered game content that the engine loads and resolves.

25Human classes
144Abilities
87Artifacts & runes
7Divine bosses

Where to start

Four routes into the game, depending on what you want to know.

Development progress

Roughly 6 of 8 system areas are live

ANDY is built in public milestones. The timeline below is generated from the project's own milestone reports — implementation reports and design proposals are kept strictly apart, so a design is never shown as a finished feature.

40 completed
12 planned
1 blocked

Open the milestone timeline

Latest updates

Recent entries

Unreleased ANDY reconstruction integration (PR #8): D-606 Calamity system, Arsenal … 2026-09-02

D-606 — engine Calamity system (user-approved 2026-09-02).

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Unreleased Stage 4.6: Developer Learning-Gate Sweep (docs/50 Stage 4, sixth unit; d… 2026-08-28

Read-only batch view of the 4.1 validation gate over the whole

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Unreleased Stage 4.5: Developer Learning-Record Inspection (docs/50 Stage 4, fifth … 2026-08-28

Read-only single-record DETAIL view completing the 4.3 summary

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Unreleased Stage 4.4: Developer-Controlled Learning-Record Removal (docs/50 Stage 4… 2026-08-28

The explicit, admin-only correction path over persisted learning

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Unreleased Stage 4.3: Developer Learning Monitoring (docs/50 Stage 4, third unit; d… 2026-08-28

Read-only, admin-only inspection of the records 4.2 persists

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All updates