Archer
CombatYour attacks are delayed by 1 of your turns; immune to any passive attacks.
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Your attacks are delayed by 1 of your turns; immune to any passive attacks.
-30% starting health, +1x crit multiplier, +20% dodge chance.
Any attack or curse you deal inflicts 15 curse buildup of your affinity's curse.
-20% damage resistance and +20% damage.
Any damage you inflict heals you for 100% of that damage, even beyond your normal health capacity.
Summon a dragon ally at battle start; inflict 10 Scorch on the opponent every turn; new dragons on trigger.
Gives you 2 turns to act; all damage and curse you inflict is reduced by 50%.
Shock, Scorch, Freeze, Wither inflict 100% (unmodified) of the original curse buildup you inflict.
All allies currently in battle get 0.2x of your stats per their turn.
Increase all attack damage by 75% and curse taken by 50%.
Any healing you receive is shared with allies by 50%.
+20% health and +10% damage resistance.
+20% of all curse buildup you inflict.
When the opponent uses a manual attack, you inflict 50% of the opponent's curse and damage if you use manual attack back to back.
Summon an undead ally at battle start; full control over your summon's turns.
Healing received +50%, +20% damage resistance, +25% curse resistance.
+2 ability slots, +4 artifact slots, +1 affinity slot; access to Raid-exclusive artifacts (Runes).
+ 2 ability, 4 artifact, 1 affinity slot capacity
Any attack you deal pierces opponent damage resistance.
Increase all attack and curse damage by 25%.
Full immunity to any and all curses.
+1 summon every 5th of your turn, with 20% of your stats.
20% to trigger the same action again; -20% curse inflict to opponent.
Delay all of the opponent's actions by 1 turn.
Doom, Madness, Haunt inflict 100% (unmodified) of the original curse buildup you inflict.
Full immunity to any debuff inflicted on you.
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