Classes & builds

Twenty-five Human classes

Every class below is a registered content entry. Search by name or mechanic, filter by archetype, open a class for its full entry, or add up to three to the comparison tray.

Archer

Combat

Your attacks are delayed by 1 of your turns; immune to any passive attacks.

Assassin

Combat

-30% starting health, +1x crit multiplier, +20% dodge chance.

Battle Mage

Hybrid

Any attack or curse you deal inflicts 15 curse buildup of your affinity's curse.

Berserker

Combat

-20% damage resistance and +20% damage.

Blood Lord

Special

Any damage you inflict heals you for 100% of that damage, even beyond your normal health capacity.

Dragon Tamer

Special

Summon a dragon ally at battle start; inflict 10 Scorch on the opponent every turn; new dragons on trigger.

Dual Blades

Combat

Gives you 2 turns to act; all damage and curse you inflict is reduced by 50%.

Elementalist

Magic

Shock, Scorch, Freeze, Wither inflict 100% (unmodified) of the original curse buildup you inflict.

Enchanter

Magic

All allies currently in battle get 0.2x of your stats per their turn.

Fallen Knight

Hybrid

Increase all attack damage by 75% and curse taken by 50%.

Healer

Magic

Any healing you receive is shared with allies by 50%.

Knight

Combat

+20% health and +10% damage resistance.

Mage

Magic

+20% of all curse buildup you inflict.

Martial Artist

Combat

When the opponent uses a manual attack, you inflict 50% of the opponent's curse and damage if you use manual attack back to back.

Necromancer

Special

Summon an undead ally at battle start; full control over your summon's turns.

Paladin

Hybrid

Healing received +50%, +20% damage resistance, +25% curse resistance.

Rune Master

Special

+2 ability slots, +4 artifact slots, +1 affinity slot; access to Raid-exclusive artifacts (Runes).

+ 2 ability, 4 artifact, 1 affinity slot capacity

Spearman

Combat

Any attack you deal pierces opponent damage resistance.

Spellblade

Hybrid

Increase all attack and curse damage by 25%.

Spirit King

Special

Full immunity to any and all curses.

Summoner

Magic

+1 summon every 5th of your turn, with 20% of your stats.

Swordsman

Combat

20% to trigger the same action again; -20% curse inflict to opponent.

Time Weaver

Special

Delay all of the opponent's actions by 1 turn.

Warlock

Magic

Doom, Madness, Haunt inflict 100% (unmodified) of the original curse buildup you inflict.

World Tree Guardian

Special

Full immunity to any debuff inflicted on you.

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