Abyssal
HumanAbyssal Human affinity. Owns the curse.human.doom curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
This page only shows content the game actually implements. ANDY's setting — locations, history, characters and story — is authored separately and is not published here, so those sections are marked rather than filled in.
Build diversity: 12 ability slots, 6 artifact slots, 1 affinity slot, and exclusive access to all 25 Human classes.
Slot limits are the documented racial limits.
Higher individual power with tighter builds: 8 ability slots, 4 artifact slots, 1 affinity slot, and no classes. Divine Beings are admin-only content.
The Seven Deadly Sins are Divine beings.
Seven Divine superbosses, each enforcing a Divine Law that changes one rule of the fight. Their mechanics are implemented and verifiable.
An affinity is an identity choice, not a stat choice: bonding one gives you its curse and gates what the rest of your build can do. These are the sixteen Human affinities.
Abyssal Human affinity. Owns the curse.human.doom curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
Arcane Human affinity. Owns the curse.human.hex curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
Boreal Human affinity. Owns the curse.human.freeze curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
Celestial Human affinity. Owns the curse.human.blight curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
Ember Human affinity. Owns the curse.human.scorch curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
Entropic Human affinity. Owns the curse.human.cascade curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
Gravitic Human affinity. Owns the curse.human.crush curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
Light Human affinity. Owns the curse.human.exhaust curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
Noxious Human affinity. Owns the curse.human.wither curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
Physical Human affinity. Owns the curse.human.break curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
Ruin Human affinity. Owns the curse.human.madness curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
Sanguine Human affinity. Owns the curse.human.hemorrhage curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
Spectral Human affinity. Owns the curse.human.haunt curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
Tidal Human affinity. Owns the curse.human.drown curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
Verdant Human affinity. Owns the curse.human.sow curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
Voltaic Human affinity. Owns the curse.human.shock curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
Try a shorter term.
The following have no approved player-facing source in the repository. They are listed so the shape of the world is honest, not filled with invented detail.
No location content is published. ANDY's world material is not part of the game registry.
No character or cast information is approved for the website.
No narrative or quest content is implemented or published.