Explore the world

What exists in ANDY today

This page only shows content the game actually implements. ANDY's setting — locations, history, characters and story — is authored separately and is not published here, so those sections are marked rather than filled in.

Available versus unreleased. Everything under “Available now” is backed by a registry the game loads. Everything under “Not published” has no approved player-facing source, so it is shown as empty on purpose.

Available now

Playable race

Human Beings

Build diversity: 12 ability slots, 6 artifact slots, 1 affinity slot, and exclusive access to all 25 Human classes.

Slot limits are the documented racial limits.

Administrative race

Divine Beings

Higher individual power with tighter builds: 8 ability slots, 4 artifact slots, 1 affinity slot, and no classes. Divine Beings are admin-only content.

The Seven Deadly Sins are Divine beings.

Encounters

The Seven Deadly Sins

Seven Divine superbosses, each enforcing a Divine Law that changes one rule of the fight. Their mechanics are implemented and verifiable.

Open the boss codex

Affinity bonds

An affinity is an identity choice, not a stat choice: bonding one gives you its curse and gates what the rest of your build can do. These are the sixteen Human affinities.

Abyssal

Human

Abyssal Human affinity. Owns the curse.human.doom curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Arcane

Human

Arcane Human affinity. Owns the curse.human.hex curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Boreal

Human

Boreal Human affinity. Owns the curse.human.freeze curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Celestial

Human

Celestial Human affinity. Owns the curse.human.blight curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Ember

Human

Ember Human affinity. Owns the curse.human.scorch curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Entropic

Human

Entropic Human affinity. Owns the curse.human.cascade curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Gravitic

Human

Gravitic Human affinity. Owns the curse.human.crush curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Light

Human

Light Human affinity. Owns the curse.human.exhaust curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Noxious

Human

Noxious Human affinity. Owns the curse.human.wither curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Physical

Human

Physical Human affinity. Owns the curse.human.break curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Ruin

Human

Ruin Human affinity. Owns the curse.human.madness curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Sanguine

Human

Sanguine Human affinity. Owns the curse.human.hemorrhage curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Spectral

Human

Spectral Human affinity. Owns the curse.human.haunt curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Tidal

Human

Tidal Human affinity. Owns the curse.human.drown curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Verdant

Human

Verdant Human affinity. Owns the curse.human.sow curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Voltaic

Human

Voltaic Human affinity. Owns the curse.human.shock curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Not published

The following have no approved player-facing source in the repository. They are listed so the shape of the world is honest, not filled with invented detail.

Locations

No location content is published. ANDY's world material is not part of the game registry.

Characters

No character or cast information is approved for the website.

Story & quests

No narrative or quest content is implemented or published.