Development progress

Milestone timeline

Generated from the repository's own records. An implementation report is evidence of work that shipped; a design document is a proposal and is always shown as planned, never as complete.

40Completed
12Planned
1Blocked
0Deferred
MILESTONE POST50 CI ACTIVATION DESIGN Planned Design

· source: MILESTONE_POST50_CI_ACTIVATION_DESIGN.md

pipeline for the ANDY engine. It is not gameplay reconstruction and introduces no new game mechanics.

Verdict: Design proposal — not implemented

MILESTONE POST50 M2 DATA FOUNDATION COMPLETION DESIGN Planned Design

· source: MILESTONE_POST50_M2_DATA_FOUNDATION_COMPLETION_DESIGN.md

completes the engine's own documented Stage-2 milestone (`PROJECT_ROADMAP.md` → "Milestone 2 — Data Foundation", `docs/50` Stage 2). No gameplay reconstruction, no mechanics, no balance, no content.

Verdict: Design proposal — not implemented

MILESTONE POST50 STAGE31 BATTLE REVIEW DESIGN Planned Design

· source: MILESTONE_POST50_STAGE31_BATTLE_REVIEW_DESIGN.md

deterministic, read-only post-battle analysis. Established from the repository's own roadmap (docs/50 Stage 3 first item; docs/29 §4–7), audited, and explicitly operator-approved including the deterministic rule set as NEW DESIGN.

Verdict: NEW DESIGN — POST-M50 / STAGE 3 BASIC INTELLIGENCE (first unit)

MILESTONE POST50 STAGE32 ABILITY USAGE DESIGN Planned Design

· source: MILESTONE_POST50_STAGE32_ABILITY_USAGE_DESIGN.md

read-only ability-usage analytics. Established directly from the surviving specification (docs/29 §11 "Ability Usage Analysis"; docs/21 §10 "Ability Analytics"); every implemented metric is spec-named, so no new-design approval was required beyond the unit authorization.

Verdict: Design proposal — not implemented

MILESTONE POST50 STAGE33 ACTION STATISTICS DESIGN Planned Design

· source: MILESTONE_POST50_STAGE33_ACTION_STATISTICS_DESIGN.md

read-only decision analytics. Established directly from the surviving specification (docs/21 §7 "Action Statistics"); every implemented metric is spec-named, so no new-design approval was required beyond the unit authorization.

Verdict: Design proposal — not implemented

MILESTONE POST50 STAGE34 COMBAT PERFORMANCE DESIGN Planned Design

· source: MILESTONE_POST50_STAGE34_COMBAT_PERFORMANCE_DESIGN.md

read-only career performance analytics. Established directly from the surviving specification (docs/21 §6 "Combat Performance Statistics"); every implemented metric is spec-named and recorded, so no new-design approval was required beyond the unit authorization.

Verdict: Design proposal — not implemented

MILESTONE POST50 STAGE41 PVP LEARNING VALIDATION DESIGN Planned Design

· source: MILESTONE_POST50_STAGE41_PVP_LEARNING_VALIDATION_DESIGN.md

read-only, developer-controlled validation gate. Established directly from the surviving specifications (docs/50 Stage 4 "Every update must pass validation before becoming permanent knowledge"; docs/19 §12 "Training Data Validation"; docs/42 §3 "Data Validation" pipeline stage). Implemented under explicit user…

Verdict: Design proposal — not implemented

MILESTONE POST50 STAGE42 VALIDATED EVIDENCE PERSISTENCE DESIGN Planned Design

· source: MILESTONE_POST50_STAGE42_VALIDATED_EVIDENCE_PERSISTENCE_DESIGN.md

authorized write path behind the Stage 4.1 gate. Implemented under the user-approved bounded D-R005 contract (discovery audit → exact five-point authorization). No expansion beyond that contract.

Verdict: Design proposal — not implemented

MILESTONE POST50 STAGE43 DEVELOPER LEARNING MONITORING DESIGN Planned Design

· source: MILESTONE_POST50_STAGE43_DEVELOPER_LEARNING_MONITORING_DESIGN.md

admin-only inspection of the learning records Stage 4.2 persists. Selected by a fresh Stage-4.3 discovery audit (re-read from the surviving specs, not memory); no D-R005 authorization required — the unit adds zero knowledge semantics; it presents stored columns verbatim.

Verdict: Design proposal — not implemented

MILESTONE POST50 STAGE44 LEARNING RECORD REMOVAL DESIGN Planned Design

· source: MILESTONE_POST50_STAGE44_LEARNING_RECORD_REMOVAL_DESIGN.md

admin-only correction path over the records 4.2 persists. Selected by a fresh Phase-1 discovery audit (re-read from the surviving specs);

Verdict: Design proposal — not implemented

MILESTONE POST50 STAGE45 LEARNING RECORD INSPECTION DESIGN Planned Design

· source: MILESTONE_POST50_STAGE45_LEARNING_RECORD_INSPECTION_DESIGN.md

single-record DETAIL view completing the Stage 4.3 summary listing. Selected by a fresh Phase-1 discovery audit; no D-R005 authorization required — the unit transcribes one stored row verbatim and invents no semantics.

Verdict: Design proposal — not implemented

MILESTONE POST50 STAGE46 LEARNING GATE SWEEP DESIGN Planned Design

· source: MILESTONE_POST50_STAGE46_LEARNING_GATE_SWEEP_DESIGN.md

view of the Stage 4.1 validation gate over the whole battle table. Selected by a fresh Phase-1 discovery audit; no D-R005 authorization required — the sweep aggregates EXISTING deterministic verdicts by arithmetic only.

Verdict: Design proposal — not implemented

MILESTONE22 REPLIT PRODUCTION VALIDATION REPORT Blocked M22

2026-08-10 · source: MILESTONE22_REPLIT_PRODUCTION_VALIDATION_REPORT.md

Milestone 22 was to transition the verified release candidate (`dio_engine 0.14.1`) into the Replit production environment and validate it live. The milestone executed every step possible from this workspace and produced the complete Replit deployment package and operator handoff. The live deployment did not occur…

Verdict: C — DEPLOYMENT BLOCKED

MILESTONE CALAMITY SYSTEM REPORT Completed

· source: MILESTONE_CALAMITY_SYSTEM_REPORT.md

("A — Build Calamity", 2026-09-02, Arena session) after the Calamity gate was adjudicated NEEDS USER DECISION (M29 §23.6 was the open item).

MILESTONE POST50 FINAL EVIDENCE REPORT Completed

· source: MILESTONE_POST50_FINAL_EVIDENCE_REPORT.md

Determine whether any remaining concrete implementation-ready work exists after M50+ without inventing a historical M51+ milestone or unsupported gameplay/economy/progression systems.

MILESTONE POST50 RECONSTRUCTION REPORT Completed

· source: MILESTONE_POST50_RECONSTRUCTION_REPORT.md

Determine the next historically supported ANDY reconstruction work after M50+ without inventing unsupported milestone scope.

MILESTONE1 FOUNDATION REPORT Completed M1

2026-08-10 · source: MILESTONE1_FOUNDATION_REPORT.md

Per the task brief ("Do NOT implement gameplay systems yet"), the following were deliberately left unimplemented — invoking them fails loudly via `UnimplementedFeatureError` or disabled feature flags, never silently:

MILESTONE2 COMBAT ENGINE REPORT Completed M2

· source: MILESTONE2_COMBAT_ENGINE_REPORT.md

All seven final clarifications were implemented consistently across CombatState, BattleConfig, Action Resolver, Effect Resolver, Damage Pipeline, Curse Pipeline, Turn Engine, Hook Framework, Event System, and the RNG/replay/analytics data — no duplicate systems, no reinterpretation, no rebalancing.

MILESTONE3 CONTENT REPORT Completed M3

2026-08-10 · source: MILESTONE3_CONTENT_REPORT.md

The architecture for the game's registerable content was built on top of the existing Registry System and Combat Engine — no second registry, no second resolution system, no engine rebalancing. The milestone builds the *infrastructure*; production content population, prototype migration, the Discord UI, and AI remain…

MILESTONE4 CONTENT REPORT Completed M4

2026-08-10 · source: MILESTONE4_CONTENT_REPORT.md

The production content layer was populated from the existing project specification (the preserved prototype, which documents names, descriptions, mechanics, and values) and the character/build persistence layer was built. Per the milestone rules, no content was invented: items whose mechanics cannot be expressed in the…

MILESTONE5 COMBAT INTEGRATION REPORT Completed M5

2026-08-10 · source: MILESTONE5_COMBAT_INTEGRATION_REPORT.md

Milestone 5 was an audit-and-design milestone. The repository was read in full (context docs, DECISIONS/KNOWN_ISSUES/TASKS/ROADMAP, engine, registries, content modules, CharacterService, database, migrations, events, hooks, statuses, damage/healing, turn/action, RNG, tests, and the prototype). The baseline was…

MILESTONE6 HOK001 CONTENT PORT REPORT Completed M6

· source: MILESTONE6_HOK001_CONTENT_PORT_REPORT.md

Milestone 6 ports the documented legacy content — 79 Abilities and 41 Artifacts from the preserved prototype (`src/dio_engine`, the existing project specification per D-300) — into the production combat engine through a dedicated HOK-001 adapter, extending the engine only where the ported content demonstrably requires…

MILESTONE7 COMBAT COMPLETION REPORT Completed M7

· source: MILESTONE7_COMBAT_COMPLETION_REPORT.md

Milestone 7 finishes the combat foundation as far as the available authoritative information allows. It resolves every issue that can be safely resolved from the project specification and the preserved prototype (the authoritative content source, D-300), implements the engine capabilities the content actually requires,…

MILESTONE8 CONTENT SPECIFICATION REPORT Completed M8

· source: MILESTONE8_CONTENT_SPECIFICATION_REPORT.md

Milestone 8 finalized everything that could be safely finalized and prepared the Ultimate system for informed user approval.

MILESTONE9 ULTIMATE IMPLEMENTATION REPORT Completed M9

· source: MILESTONE9_ULTIMATE_IMPLEMENTATION_REPORT.md

slash commands, no button interface, no AI, no analytics, no matchmaking, no deployment.

MILESTONE10 COMBAT INTEGRATION HARDENING REPORT Completed M10

· source: MILESTONE10_COMBAT_INTEGRATION_HARDENING_REPORT.md

AI, no analytics, no matchmaking, no deployment.

MILESTONE11 DISCORD INTEGRATION REPORT Completed M11

· source: MILESTONE11_DISCORD_INTEGRATION_REPORT.md

AI/analytics/matchmaking/ranking/economy.

MILESTONE12 PRODUCTION READINESS REPORT Completed M12

· source: MILESTONE12_PRODUCTION_READINESS_REPORT.md

instruction with real credentials).

MILESTONE13 COMBAT CONTENT COMPLETION REPORT Completed M13

· source: MILESTONE13_COMBAT_CONTENT_COMPLETION_REPORT.md

matchmaking/ranking/economy/AI/analytics.

MILESTONE14 COMBAT FINALIZATION REPORT Completed M14

· source: MILESTONE14_COMBAT_FINALIZATION_REPORT.md

matchmaking/ranking/economy/AI/analytics.

MILESTONE15 FINAL DIVINE CONTENT AUDIT REPORT Completed M15

2026-08-10 · 0.12.0 (was 0.11.0) · source: MILESTONE15_FINAL_DIVINE_CONTENT_AUDIT_REPORT.md

Milestone 15 performed the definitive audit of every remaining incomplete Divine Ability, Artifact, and Consumable; implemented every mechanic that is sufficiently specified by the authoritative legacy source AND expressible in the production architecture; documented everything that cannot be safely implemented; and…

MILESTONE16 FINAL COMBAT SPECIFICATION REPORT Completed M16

2026-08-10 · 0.12.0 (unchanged — no production code changes in M16) · source: MILESTONE16_FINAL_COMBAT_SPECIFICATION_REPORT.md

Milestone 16 is the decision-resolution and final Divine combat-specification lock. The M16 brief granted no approvals of the M15 decision package (M15-UD-01..08), so per the decision gate (M16 §2/§8) nothing was implemented that required authorization: no new engine capability, no content change, no rebalance. The two

MILESTONE17 FINAL DIVINE CONTENT IMPLEMENTATION REPORT Completed M17

2026-08-10 · 0.12.1 (PATCH: one engine robustness fix; no content/mechanic changes) · source: MILESTONE17_FINAL_DIVINE_CONTENT_IMPLEMENTATION_REPORT.md

Milestone 17 is the final decision-resolution and remaining-engine-gap milestone. The M17 brief granted no approvals of the M15 decision package (M15-UD-01..08) and did not address M16-AUD-002, so per the decision gate (M17 §2/§3/§9-§17) no authorized mechanic was implemented: no new content, no new engine capability,…

MILESTONE18 FINAL DIVINE COMBAT COMPLETION REPORT Completed M18

2026-08-10 · 0.13.0 (MINOR: five authorized mechanics implemented) · source: MILESTONE18_FINAL_DIVINE_COMBAT_COMPLETION_REPORT.md

answered all nine gate questions; five were implemented, four were rejected/kept, and the standing deferrals/prohibitions were preserved.

MILESTONE19 HUMAN CONTENT IMPLEMENTATION REPORT Completed M19

2026-08-10 · 0.14.0 (MINOR: Human content + minimal engine capabilities) · source: MILESTONE19_HUMAN_CONTENT_IMPLEMENTATION_REPORT.md

Milestone 19 is the Human Content phase. The authoritative Human content source was located and read first: the legacy `classes/` package (25 classes across 4 tiers) and `class_engine.py`. The audit established that the class system IS the Human content — the legacy contains no Human abilities, artifacts, affinities,…

MILESTONE20 FINAL PROJECT AUDIT REPORT Completed M20

2026-08-10 · 0.14.1 (PATCH: one genuine bug fixed; no new mechanics/content) · source: MILESTONE20_FINAL_PROJECT_AUDIT_REPORT.md

Milestone 20 performed the final whole-project audit: repository → engine → content → services → database → Discord → production configuration. The complete baseline was re-verified green, every audit dimension of the brief was exercised (lifecycle edges, serialization, determinism, isolation, security, CLI, production…

Verdict: B — COMPLETE WITH DOCUMENTED NON-BLOCKING LIMITATIONS

MILESTONE21 PRODUCTION DEPLOYMENT REPORT Completed M21

2026-08-10 · source: MILESTONE21_PRODUCTION_DEPLOYMENT_REPORT.md

Milestone 21 executed the pre-deployment verification and infrastructure discovery for the controlled production launch. Every gate that can be run without external infrastructure passed: the full test suite, coverage, mypy strict, Ruff, build, migrations (idempotent), registry, readiness, bot dry-run, prototype fuzz,…

MILESTONE22 5 PROJECT RENAME AND REPLIT PACKAGING REPORT Completed M22.5

2026-08-10 · `andy-engine` 0.14.1 (unchanged — no version bump for a rename) · source: MILESTONE22_5_PROJECT_RENAME_AND_REPLIT_PACKAGING_REPORT.md

Milestone 22.5 renamed the project identity from DIO to ANDY across the user-facing repository surface while preserving every technical compatibility contract. Public branding now says ANDY: README, current-state documentation, CLI descriptions, the `dio check` app line, Dockerfile comments, the Replit packaging…

Verdict: B — COMPLETE WITH DOCUMENTED COMPATIBILITY IDENTIFIERS

MILESTONE22 6 FINAL ANDY REPLIT RELEASE REPORT Completed M22.6

2026-08-10 · `andy-engine` 0.14.1 (unchanged) · source: MILESTONE22_6_FINAL_ANDY_REPLIT_RELEASE_REPORT.md

Milestone 22.6 produced the actual, verified, transferable release archive for ANDY v0.14.1 and the complete operator handoff set. The archive `release/ANDY_Replit_Release_v0.14.1.zip` physically exists (1,202,476 bytes), contains the full project (364 files, 53 directories) with `ANDY_Replit_Release_v0.14.1/` as its…

Verdict: A — RELEASE PACKAGE READY

MILESTONE23 RUNE PROPOSAL AUDIT REPORT Completed M23

2026-08-10 · 0.14.1 (unchanged — audit milestone; no production code changed) · source: MILESTONE23_RUNE_PROPOSAL_AUDIT_REPORT.md

M23 audited the 16 proposed Runes against the actual repository and the Rune design rules (Appendix K as quoted in the milestone brief). The audit is audit-only: no Rune was registered, activated, or made canonical; no production behavior changed; no engine capability was added.

Verdict: B — AUDIT COMPLETE / MIXED DECISION PACKAGE

MILESTONE24 HUMAN RUNE IMPLEMENTATION REPORT Completed M24

2026-08-10 · `andy-engine` 0.15.0 (MINOR: new content + systems) · source: MILESTONE24_HUMAN_RUNE_IMPLEMENTATION_REPORT.md

M24 implemented the approved Human Rune system end-to-end: 16 Runes as an Artifact subtype with `raid_exclusive` + RuneMaster access control, Bonded/Unbonded tiers, bound-curse interaction (via clean extension points), the approved acquisition model (solo 10% / group 1% / one group roll / anti-duplicate), a PvP reward…

Verdict: COMPLETE

MILESTONE24 5 LIGHT RUNE ELIGIBILITY REPORT Completed M24.5

2026-08-11 · `andy-engine` 0.15.1 (PATCH: approved rule correction, M20 precedent) · source: MILESTONE24_5_LIGHT_RUNE_ELIGIBILITY_REPORT.md

The approved change is implemented: the Light Rune's restriction is now represented as a Rune-level eligibility rule declared on the Rune itself, replacing the representation in which Light Rune eligibility was emergent from a generic class-level flag (the raid-exclusive / `grants_raid_artifact_access` mechanism…

Verdict: COMPLETE

MILESTONE28 COMMAND CONSOLIDATION BATTLE UX REPORT Completed M28

2026-08-11 · `andy-engine` 0.15.2 (PATCH — Discord/API surface change per the established convention, §37/D-601) · source: MILESTONE28_COMMAND_CONSOLIDATION_BATTLE_UX_REPORT.md

M28 restructured the player-facing command and battle interaction architecture: fewer commands → more buttons/selects → clearer embeds → easier information access. Six per-type information commands were consolidated into one `/info` command with eight selectable categories; the battle is now driven by eight primary…

Verdict: A — COMMAND/UI RESTRUCTURE COMPLETE

MILESTONE30 FULL HUMAN CONTENT REPORT Completed M30

2026-08-12 · `andy-engine` 0.17.0 (MINOR — new production Human content, D-604) · source: MILESTONE30_FULL_HUMAN_CONTENT_REPORT.md

All 32 collisions (28 abilities + 4 artifacts) have a thematic Human canonical name; the Divine originals are untouched; `source_name` is preserved in metadata. Implemented in this milestone:

Verdict: COMPLETE — Human ecosystem functionally implemented (with precisely documented deferred items)

MILESTONE30 HUMAN AFFINITY CURSE IMPLEMENTATION REPORT Completed M30

2026-08-12 · `andy-engine` 0.16.0 (MINOR — new production Human content, D-603) · source: MILESTONE30_HUMAN_AFFINITY_CURSE_IMPLEMENTATION_REPORT.md

Implemented, per the M30 brief: 1. 16 Human Affinity identities (identity-only — the source establishes no affinity mechanics). 2. 16 Human player Curses with source-derived mechanics where the engine supports them. 3. `HUMAN_AFFINITY_CURSES` — the authoritative Human Affinity → Curse mapping. 4. Reconciliation of all…

Verdict: A — COMPLETE (with documented blockers for 2 curse effects and 1 deferred Rune effect)

MILESTONE30 5 SEVEN DEADLY SINS REPORT Completed M30.5

2026-08-12 · `andy-engine` 0.18.0 (MINOR — new content, D-605) · source: MILESTONE30_5_SEVEN_DEADLY_SINS_REPORT.md

The bosses are Divine beings (`content_race="divine"`, no class) whose stats come from the existing battle service stat generation (`_stats_for` → `allocate_hp_power`); the 5× endgame-Divine baseline is achieved by creating the battle with `cumulative_stats = 5000` (vs the default 1000) — the spec's multiplier through…

Verdict: COMPLETE — all seven Sins implemented with unique Divine Laws, deterministic behavior, focused tests, and no existing-mechanic regressions.

MILESTONE31 0 DISCORD UI FOUNDATION REPORT Completed M31.0

2026-08-13 · `andy-engine` 0.19.0 (MINOR — new presentation layer, no combat/content/balance changes) · source: MILESTONE31_0_DISCORD_UI_FOUNDATION_REPORT.md

M31.0 creates *only* the foundation the later M31 stages build on:

Verdict: COMPLETE — foundation layer implemented; every content id now renders as a registry display name on player surfaces; B3 made safe, B5 fixed; 52 new tests; suite and all quality gates at or above baseline. Later stages (M31.1+ interaction work) intentionally NOT started.

MILESTONE31 RECONSTRUCTION REPORT Completed M31

· source: MILESTONE31_RECONSTRUCTION_REPORT.md

M31.4 reuses the M31.0 command synchronization implementation. No duplicate `tree.sync()` path was added.

MILESTONE32 33 RECONSTRUCTION REPORT Completed M32.33

· source: MILESTONE32_33_RECONSTRUCTION_REPORT.md

Reconstruct and verify the supported Human consumable anchor without inventing economy, prices, ownership quantities, crafting, unlocks, or progression.

MILESTONE34 37 RECONSTRUCTION REPORT Completed M34.37

· source: MILESTONE34_37_RECONSTRUCTION_REPORT.md

M34–M37 exact historical objectives were not recovered. - Existing reconstructed systems have explicit safety needs around ownership, stale interactions, idempotency, NameResolver usage, and presentation consistency. - M40 will need cosmetic-only integration seams, but M40 itself is not part of this batch. - Existing…

MILESTONE40 RECONSTRUCTION REPORT Completed M40

· source: MILESTONE40_RECONSTRUCTION_REPORT.md

Reconstruct the evidence-backed Character Customization layer as a cosmetic-only system using existing persistence seams.

MILESTONE41 49 RECONSTRUCTION REPORT Completed M41.49

· source: MILESTONE41_49_RECONSTRUCTION_REPORT.md

`ui_reference_text.txt` references `/list`, `/info`, `/list ability`, `/list artifact`, artifact rarity grouping, and `/craft`. - `MILESTONE_RECONSTRUCTION_ROADMAP.md` classifies M41–M49 as UI/content catch-up. - Existing `/info` architecture already existed and was retained. - M32–M33 verified supported Human content:…

MILESTONE50 PLUS RECONSTRUCTION REPORT Completed M50

· source: MILESTONE50_PLUS_RECONSTRUCTION_REPORT.md

The existing reconstructed functional systems remain authoritative:

Content shipped

What the registry loads today, by content type.

25classs
144abilitys
87artifacts
32affinitys
26consumables
33curses
29ultimates
93statuss
7bosss
16runes