Interactive

Build your character

Choose a class, fill its slots, and watch the capacity check respond. Every option is real registered Human content and every limit comes from the game's own registries.

This is a rules preview, not a combat simulation. It tells you what the registries and documented slot limits say about your selection. It does not compute stats, damage or outcomes — the game resolves those in a battle.
How your affinity constrains the rest of the build

You bond one affinity. That single choice decides the other three affinity-linked slots, because each affinity owns a curse, has a matching rune, and gates an ultimate:

1
AffinityYou bond exactly one — this is the choice that drives everything else.
2
CurseYour affinity owns one curse. It is the only curse your build can carry.
3
RuneOne rune per affinity. Matching affinity reaches the bonded effect; a mismatch still works, at the weaker unbonded tier.
4
UltimateAt most one, and it must match your bonded affinity. A mismatch is rejected.

Runes are raid-exclusive: a build needs the Rune Master class to equip one. Validator messages always name the conflicting affinities, so a rejection tells you why rather than just refusing.

Read the full affinities guide →  ·  New to ANDY? Start here →

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