Abyssal
affinity.human.abyssal
Abyssal Human affinity. Owns the curse.human.doom curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
- Curse Doom
- Rune Abyssal Rune
- Ultimate Absolution
You bond exactly one affinity. That single decision fixes your curse, your rune and your ultimate — the rest of your build is arranged around the row you picked. These are the 16 Human affinities, each with its complete chain.
One bond, chosen once. It is an identity, not a stat — two builds with the same class and different affinities play differently.
Your affinity owns one curse. It is the only curse your build can carry, so the affinity sets your damage-over-time language.
One rune per affinity. A matching bond reaches the stronger effect; a mismatch still works, at the weaker unbonded tier.
At most one ultimate, and it must match your bonded affinity. A mismatch is rejected outright, not weakened.
All 16 rows at once. Every name links to its registry entry.
| Affinity | Curse | Rune | Ultimate |
|---|---|---|---|
| Abyssal | Doom | Abyssal Rune | Absolution |
| Arcane | Hex | Arcane Rune | Enigma |
| Boreal | Freeze | Boreal Rune | Glaciate |
| Celestial | Blight | Celestial Rune | Largesse |
| Ember | Scorch | Ember Rune | Daybreak |
| Entropic | Cascade | Entropic Rune | Unmake |
| Gravitic | Crush | Gravitic Rune | Accretion |
| Light | Exhaust | Light Rune | Lucidity |
| Noxious | Wither | Noxious Rune | Miasma |
| Physical | Break | Physical Rune | Bulwark |
| Ruin | Madness | Ruin Rune | Torment |
| Sanguine | Hemorrhage | Sanguine Rune | Rupture |
| Spectral | Haunt | Spectral Rune | Phantasm |
| Tidal | Drown | Tidal Rune | Awaken |
| Verdant | Sow | Verdant Rune | Bloom |
| Voltaic | Shock | Voltaic Rune | Celerity |
The same 16 rows as cards, with each affinity's own registry description and a direct route into a build.
affinity.human.abyssal
Abyssal Human affinity. Owns the curse.human.doom curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
affinity.human.arcane
Arcane Human affinity. Owns the curse.human.hex curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
affinity.human.boreal
Boreal Human affinity. Owns the curse.human.freeze curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
affinity.human.celestial
Celestial Human affinity. Owns the curse.human.blight curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
affinity.human.ember
Ember Human affinity. Owns the curse.human.scorch curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
affinity.human.entropic
Entropic Human affinity. Owns the curse.human.cascade curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
affinity.human.gravitic
Gravitic Human affinity. Owns the curse.human.crush curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
affinity.human.light
Light Human affinity. Owns the curse.human.exhaust curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
affinity.human.noxious
Noxious Human affinity. Owns the curse.human.wither curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
affinity.human.physical
Physical Human affinity. Owns the curse.human.break curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
affinity.human.ruin
Ruin Human affinity. Owns the curse.human.madness curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
affinity.human.sanguine
Sanguine Human affinity. Owns the curse.human.hemorrhage curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
affinity.human.spectral
Spectral Human affinity. Owns the curse.human.haunt curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
affinity.human.tidal
Tidal Human affinity. Owns the curse.human.drown curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
affinity.human.verdant
Verdant Human affinity. Owns the curse.human.sow curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).
affinity.human.voltaic
Voltaic Human affinity. Owns the curse.human.shock curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).