Build Workshop
Choose a class, fill its slots, and watch the capacity and affinity checks respond. Every option is real registered Human content and every limit comes from the game's own registries.
How your affinity constrains the rest of the build
You bond one affinity. That single choice decides the other three affinity-linked slots, because each affinity owns a curse, has a matching rune, and gates an ultimate. The workshop enforces the first two outright and advises on the third:
Runes are raid-exclusive: a build needs the Rune Master class to equip one. Validator messages always name the conflicting affinities, so a rejection tells you why rather than just refusing.
1 Class
2 Loadout
Choose a class on the left to begin.
3 Summary
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4 Saved builds
Stored in this browser only. There is no account and no sync: a saved build is never uploaded, and it stays across reloads until you delete it or clear site data. It does not follow you to another device — use Copy as text to move one.
No saved builds yet.
Restore from text
Paste a build copied from this page. Every entry is checked against the current registries before it is applied, and anything no longer valid is reported rather than silently dropped.