Arsenal

Every piece of content a player can use

243 entries across eight registries. Filter by affinity, type or trait — every chip is a real link, so a filtered view can be bookmarked and shared. Everything here is read directly from the game's own content registries.

205 further entries are not shown. They are Divine (admin-only) content and unfinished placeholder entries that are not usable in play. Every count on this site excludes them.

Absolute Zero

Unspecified

status.ultimate_absolute_zero

While frozen (2 of the target's turns), the holder takes double damage from every hit (approved Boreal ultimate, V1).

Status
Status

Absolution

Human

ultimate.human.absolution

Has a chance to instantly deal 100% of each enemy's max health as damage (almighty, undodgeable, no crit). If it fails on all enemies, the chance is increased for its next use (+9%).

Ultimate Abyssal 105 harmony
Ultimate

Abyssal

Human

affinity.human.abyssal

Abyssal Human affinity. Owns the curse.human.doom curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Affinity Abyssal
Affinity

Abyssal Rune

Human

artifact.rune_abyssal

Empowers the Abyssal -> Finality pathway: the owner's Finality buildup is amplified (Bonded x1.30 / Unbonded x1.15).

Artifact Rune Abyssal
Artifact · rune

Accretion

Unspecified

status.ultimate_human_accretion

For 12 turns, whenever any combatant's stats increase, the caster's stats increase by 1.05x that amount; opponent stat buffs are stolen in the exact amount.

Status
Status

Accretion

Human

ultimate.human.accretion

For 12 turns, whenever any of your or your opponent's stats increase, all of your stats increase (1.05x); opponent stat buffs are stolen in the exact amount.

Ultimate Gravitic 190 harmony
Ultimate

Ace

Human

artifact.human.ace

When at low health (20% or below), activate to make your next ability free.

Artifact
Artifact

artifact.human.adrenaline_serum

One-time: when you reach 20% of your max health, gain 8 energy and a +30% dodge chance and dodge efficiency boost.

Artifact
Artifact

artifact.human.aegis_of_light

Nullifies attacks that deal 3% of your max health or less. Initial activation chance 100%; each successful nullification reduces the chance by 20%; a failed roll resets it to 100%.

Artifact
Artifact

Ambrosia

Human

consumable.human.ambrosia

Full heal.

Consumable
Consumable

Antibody

Unspecified

status.antibody_mark

Carrier on a Plague Antibody summon: its target and remaining attacks (the legacy status_flags on the antibody combatant). The inflictor's turn-start processing reads this;...

Status
Status

artifact.human.antithetical_blade

When an opponent uses an active ability on you, you receive half of the energy spent on that ability (rounded down).

Artifact
Artifact

Arcane

Human

affinity.human.arcane

Arcane Human affinity. Owns the curse.human.hex curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Affinity Arcane
Affinity

Arcane Rune

Human

artifact.rune_arcane

Empowers the Arcane -> Seal pathway: the owner's Seal buildup is amplified (Bonded x1.30 / Unbonded x1.15).

Artifact Rune Arcane
Artifact · rune

Avarice

Human

ability.human.avarice

Increase your opponent's ability energy costs by 7 for 10 turns.

Ability 8 energy
Ability

Avarice

Unspecified

status.human_avarice

The holder's ability energy costs are increased by 7 for 10 turns.

Status
Status

Awaken

Unspecified

status.ultimate_human_awaken

The caster's Kraken acts on the caster's turn: Whip, Strangle and Feast in a repeating cycle. After nine actions the Kraken departs; it leaves immediately if the caster falls.

Status
Status

Awaken

Human

ultimate.human.awaken

Summons a Kraken that acts on each of the caster's turns, cycling through Whip (damage), Strangle (damage and energy drain) and Feast (damage that heals the caster). After nine...

Ultimate Tidal 190 harmony
Ultimate

Black Mask

Human

artifact.human.black_mask

Gain 2 turns of guaranteed critical hits.

Artifact
Artifact

Bleed

Human

ability.human.bleed

Your critical hits make the opponent bleed: 3% max health per turn for 2 turns, +30 Hemorrhage buildup on activation and +10 per tick.

Ability
Ability

Bleed

Unspecified

status.human_bleed

The holder takes 3% of max health as damage each turn (2 turns) and gains 10 Hemorrhage buildup per tick.

Status
Status

Bleed Cure

Human

consumable.human.bleed_cure

Cure bleed (remove the Bleed status).

Consumable
Consumable

Blight

Human

curse.human.blight

Spawns a Cursed Thrall for the inflictor (max 5): each thrall reduces 5% of the target's max power; thrall attacks deal 5% of the inflictor's max HP (no crit); thralls last 1-3...

Curse Celestial
Curse

Blight Mark

Unspecified

status.curse_blight_mark

A Cursed Thrall's mark: its target and remaining attacks. After 1-3 attacks the thrall explodes.

Status
Status

Blood Artist

Human

ability.human.blood_artist

When your opponent is cursed with Hemorrhage, they take 12% of their current health as damage (almighty, undodgeable).

Ability
Ability

Blood Moon

Unspecified

status.ultimate_blood_moon

One use: heals the holder for 75% of the damage dealt by the Blood Moon hit; if the target dies from that hit, the heal doubles (approved Sanguine ultimate, V1).

Status
Status

Bloom

Human

ultimate.human.bloom

Multiply your health and power by 1.8x and force-harvest all active Sow seeds from opponents, immediately transferring the drained stats to you.

Ultimate Verdant 190 harmony
Ultimate

Boreal

Human

affinity.human.boreal

Boreal Human affinity. Owns the curse.human.freeze curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Affinity Boreal
Affinity

Boreal Rune

Human

artifact.rune_boreal

Empowers the Boreal -> Permafroze pathway: Permafroze buildup amplified (Bonded x1.30 / Unbonded x1.15). Bonded additionally buries +1 Permafroze charge per activation.

Artifact Rune Boreal
Artifact · rune

artifact.human.brass_knuckles

Active: 100% of damage from critical hits taken is stored as grit (other sources don't count; capped at 2x your max health). On use, expend all grit as a haymaker (cannot crit)...

Artifact
Artifact

Break

Human

curse.human.break

50% of the target's abilities are randomly selected and reduced by 1 level (min 1).

Curse Physical

Partly not working yet

Curse

ability.human.breath_cutter

When your opponent dodges while below 30% health, their health is reduced by 60%.

Ability
Ability

Bulwark

Human

ultimate.human.bulwark

Gain 65% damage resistance and 5x curse resistance for 11 turns.

Ultimate Physical 180 harmony
Ultimate

Cascade

Human

curse.human.cascade

Charge-based: the next curse that activates on the target (besides Cascade) is re-triggered, consuming all charges. [Calamity-form amplification is not implemented --...

Curse Entropic
Curse

Cascade

Unspecified

status.curse_cascade

Charge-based: the next curse that activates on the holder (besides Cascade) is re-triggered, consuming all charges. Calamity-form amplification is not implemented (documented...

Status
Status

Celerity

Unspecified

status.ultimate_human_celerity

The holder's dodge chance and dodge efficiency are set to their maximum for 10 turns and cannot be reduced while active.

Status
Status

Celerity

Human

ultimate.human.celerity

Your dodge chance and dodge efficiency are set to their maximum for 10 turns and cannot be reduced while Celerity is active.

Ultimate Voltaic 160 harmony
Ultimate

Celestial

Human

affinity.human.celestial

Celestial Human affinity. Owns the curse.human.blight curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Affinity Celestial
Affinity

artifact.rune_celestial

Empowers the Celestial -> Plague pathway: the owner's Plague buildup is amplified (Bonded x1.30 / Unbonded x1.15). The Antibody summon cap (max 5) is never bypassed.

Artifact Rune Celestial
Artifact · rune

artifact.human.chalice_of_opulence

At the start of the battle, awaken two extra random abilities (duplicates of your own abilities are excluded).

Artifact
Artifact

ability.human.chasing_phantom

Landing a critical hit drains 6% of the opponent's critical hit chance; when they dodge an attack, drains 6% of their dodge chance and inflicts 20 Sow buildup.

Ability
Ability

artifact.human.cloudburst_knife

At the start of the battle, gain +15% dodge chance (additive).

Artifact
Artifact

Collector

Human

artifact.human.collector

Executes opponents at or below 5% of their max health (almighty, cannot dodge, cannot crit).

Artifact
Artifact

artifact.human.corrupting_mask

At the start of the battle: max health x0.9, power x1.2.

Artifact
Artifact

Cosmology

Human

ability.human.cosmology

Passive: when a curse activates on your target, 15% chance it erupts as a random Calamity as well (additive; draws only from curses that have a Calamity form; never a boss...

Ability
Ability

ability.human.creeping_chill

For 5 of your opponent's turns, inflict 30 Freeze buildup at the start of each of their turns; if they rest while affected, they are immediately Frozen.

Ability 8 energy
Ability

Creeping Chill

Unspecified

status.human_creeping_chill

The holder takes 30 Freeze buildup at the start of each of their turns (5 turns); resting while affected freezes them immediately.

Status
Status

artifact.human.crimson_blade

Critical hit multiplier bonus: 1.08x (+8%).

Artifact
Artifact

Cruel Remedy

Human

ability.human.cruel_remedy

Landing a critical hit purges 20 buildup from your highest curse. Defeating an opponent fully cleanses it.

Ability
Ability

Crush

Human

curse.human.crush

Destroys a random artifact from the target's spirit (permanently for the rest of the battle); no effect if the target has no artifacts.

Curse Gravitic
Curse

Crystallized

Unspecified

status.human_iceflare_crystallize

The holder cannot perform any action until the end of their next turn.

Status
Status

artifact.human.dark_eco_crystal

Passively gain 1% power every turn.

Artifact
Artifact

Day Star

Human

artifact.human.day_star

Health gain of 1% of your current health per energy used or lost.

Artifact
Artifact

Daybreak

Human

ultimate.human.daybreak

Burns the caster's entire remaining energy to suppress every enemy: their power, critical chance and dodge chance are each reduced by a fraction that rises exponentially with...

Ultimate Ember 180 harmony
Ultimate

Deadeye

Human

ability.human.deadeye

Greatly increase your critical hit chance (+25%) and reduce your opponent's dodge efficiency (-15%).

Ability 3 energy
Ability

ability.human.deadly_flourish

When an ally deals damage to an opponent, your next active ability stuns its target, forcing them to idle for a turn (5-turn cooldown after the stun).

Ability
Ability

Decay

Unspecified

status.curse_decay

60% of healing received is converted into damage (4 of the target's turns).

Status
Status

Depth Charge

Human

ability.human.depth_charge

When you use an active ability, all opponents: drowning opponents are pulled 4 Depth deeper; non-drowning opponents take 30 Drown buildup.

Ability
Ability

ability.human.desperate_pact

Inflict a random curse at max stacks on yourself in exchange for 5-7 energy (more energy the lower your health).

Ability 0 energy
Ability

Devour

Human

ability.human.devour

When your opponent dodges an attack, you have a 50% chance to drain 2 energy from them.

Ability
Ability

Dismantle

Human

ability.human.dismantle

Powerfully attack your opponent based on your critical hit multiplier (+1x bonus) and inflict 20 Break buildup.

Ability
Ability

Dismiss

Human

ability.human.dismiss

Upon landing a critical hit, gain 16% dodge efficiency.

Ability
Ability

Divine Water

Human

consumable.human.divine_water

Cure curses: all curse buildup is reduced to zero and active curse statuses are removed.

Consumable
Consumable

Donut

Human

ability.human.donut

Your critical hits do substantially more damage (crit multiplier bonus 1.3x).

Ability
Ability

Doom

Human

curse.human.doom

After 3 turns the target takes 20% of max health as almighty damage (cannot crit, cannot dodge). Re-activation hastens the countdown by 1 turn and adds 10% max health;...

Curse Abyssal
Curse

Doom

Unspecified

status.curse_doom

Hastening countdown: after 3 turns the holder takes 20% of max HP as almighty damage; each re-activation hastens the countdown by 1 turn and adds 10% max HP. Escalation is lost...

Status
Status

Drown

Human

curse.human.drown

The target begins drowning at Depth 3 (resting -2 Depth, any other action +1; Depth 0 cleanses). Lasts 5 turns; at expiry the target takes 4% max HP damage per Depth and loses...

Curse Tidal
Curse

Drown

Unspecified

status.curse_drown

Depth tracker: resting reduces Depth by 2, any other action increases it by 1; Depth 0 cleanses. Lasts 5 turns; at expiry the holder takes 4% max HP damage per Depth and loses...

Status
Status

Echo

Unspecified

status.curse_echo

Use-based curse spread: when the holder's curse activates, the same curse re-triggers on every enemy once per charge, then Echo is consumed (engine-integrated spread; legacy...

Status
Status

Ember

Human

affinity.human.ember

Ember Human affinity. Owns the curse.human.scorch curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Affinity Ember
Affinity

Ember Rune

Human

artifact.rune_ember

Empowers the Ember -> Purgatory pathway: the owner's Purgatory buildup is amplified (Bonded x1.30 / Unbonded x1.15).

Artifact Rune Ember
Artifact · rune

Enigma

Human

ultimate.human.enigma

Scrambles each enemy's kit: one of their abilities is either replaced with a different ability of their own race or removed outright (seeded, 50/50). Mutations last for this...

Ultimate Arcane 180 harmony
Ultimate

Entropic

Human

affinity.human.entropic

Entropic Human affinity. Owns the curse.human.cascade curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Affinity Entropic
Affinity

Entropic Cascade

Unspecified

status.ultimate_entropic_cascade

One charge: the user's next curse activation re-triggers on all enemies once (approved Entropic ultimate, V1).

Status
Status

artifact.rune_entropic

Duplicates curse activations sourced by the owner: Bonded duplicates ANY curse once; Unbonded duplicates only the bound curse (Echo). the engine event-depth safety boundary is...

Artifact Rune Entropic
Artifact · rune

Epitaph

Human

ability.human.epitaph

Every turn, you have a 12% chance to dodge all attacks that turn.

Ability
Ability

Erased Interval

Unspecified

status.human_l3_skip_turn

The holder loses their next turn entirely (King Crimson).

Status
Status

Eternal Rose

Human

artifact.human.eternal_rose

Any buff to your critical hit or dodge chance buffs that stat by a further +1%.

Artifact
Artifact

Evade

Human

ability.human.evade

Greatly increase your dodge chance (+20%) and dodge efficiency (+12%).

Ability 6 energy
Ability

ability.human.event_horizon

When a target dodges your attack, they gain 25 Crush buildup.

Ability
Ability

Exhaust

Human

curse.human.exhaust

Drains 20 harmony from the target on activation and reduces energy gained from all sources by 2 for 4 turns (floor 0). Re-activation adds another 4 turns instead of refreshing.

Curse Light
Curse

Exhaust

Unspecified

status.curse_exhaust

Energy gained from all sources is reduced by 2 (floor 0) for 4 turns. Re-activation adds another 4 turns instead of refreshing.

Status
Status

Extra Dose

Human

ability.human.extra_dose

Whenever you inflict curse buildup, you inflict 8% more curse buildup.

Ability
Ability

ability.human.final_verdict

For 8 turns, reduce your opponent's dodge efficiency by 45%, inflict 80 Crush buildup, and gain a 1.3x power boost.

Ability
Ability

Final Verdict

Unspecified

status.human_l3_final_verdict

The holder's dodge efficiency is reduced by 45% for 8 turns.

Status
Status

Final Verdict Might

Unspecified

status.human_l3_final_verdict_might

The holder's power is multiplied by 1.3 for 8 turns.

Status
Status

Finality

Unspecified

status.curse_finality

Global: loses 20% of max HP at expiry (3 turns).

Status
Status

Fixation

Human

ability.human.fixation

Hit 3-6 times with strong attacks (0.5x each) that apply 7-9 Madness buildup per hit.

Ability
Ability

consumable.human.focus_crystal

For 8 turns, you inflict 50% extra curse buildup.

Consumable
Consumable

Focus Crystal

Unspecified

status.human_focus_crystal

The holder inflicts 50% extra curse buildup for 8 turns.

Status
Status

Focus Shard

Unspecified

status.consumable_focus_shard

Inflicts 50% extra curse buildup for 8 turns.

Status
Status

Foresight

Unspecified

status.human_l3_foresight

For this turn, the holder dodges all attacks (dodge chance 1.0).

Status
Status

Free Ability

Unspecified

status.human_l3_free_ability

The holder's next ability costs no energy.

Status
Status

Freeze

Human

curse.human.freeze

The next 3 manual attacks the target receives deal double damage; re-activation adds 3 more charges.

Curse Boreal
Curse

Freeze

Unspecified

status.curse_freeze

The next 3 manual attacks the holder receives deal double damage (once per charge; use-based). Re-activation adds 3 more charges.

Status
Status

Frost Armor

Unspecified

status.human_l3_frost_armor

Damage resistance starts at 15% and gains 5% each time the holder freezes a manual attacker (max 35%); lasts 3 of the holder's turns, extended by each freeze up to 6.

Status
Status

Fuel Cell

Human

consumable.human.fuel_cell

Gain 4 energy (self or an ally).

Consumable
Consumable

Ghost Draft

Unspecified

status.consumable_ghost_draft

Nullifies all damage for the next turn.

Status
Status

Giant Slayer

Human

ability.human.giant_slayer

At the start of the battle, gain critical hit chance based on your opponent's health relative to yours (up to 20% when they have 2x your health).

Ability
Ability

Glaciate

Unspecified

status.ultimate_human_glaciate

The holder takes 2.1x damage from all attacks for 6 turns.

Status
Status

Glaciate

Human

ultimate.human.glaciate

Encase all enemies in permafrost: they take 2.1x damage from all attacks for 6 turns.

Ultimate Boreal 190 harmony
Ultimate

ability.human.glorious_disaster

When you receive curse buildup, you have a 25% chance to multiply all your stats by 1.03.

Ability
Ability

Gravitic

Human

affinity.human.gravitic

Gravitic Human affinity. Owns the curse.human.crush curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Affinity Gravitic
Affinity

artifact.rune_gravitic

Empowers the Gravitic -> Cataclysm pathway: the owner's Cataclysm buildup is amplified (Bonded x1.30 / Unbonded x1.15). Destruction is battle-local.

Artifact Rune Gravitic
Artifact · rune

Guaranteed Critical

Unspecified

status.human_l3_guaranteed_crit

The holder's critical hit chance is set to 100% for the duration.

Status
Status

artifact.human.harbingers_echo

Twice per battle, any almighty attack that would kill you is nullified.

Artifact
Artifact

Harsh Truths

Human

ability.human.harsh_truths

When an ally is defeated, you gain 10% of your missing health and power.

Ability
Ability

Haunt

Human

curse.human.haunt

A phantom echoes the target's last action back at them: damaging actions are replayed against the target (plus any curse it inflicted); a rest drains the gained energy to the...

Curse Spectral
Curse

Headhunter

Human

ability.human.headhunter

While your opponent is above 65% health, your critical hit multiplier is increased by 0.8.

Ability
Ability

Headhunter

Unspecified

status.human_l3_headhunter

The holder's critical hit multiplier is increased by 0.8 this turn.

Status
Status

Heart of Mar

Human

artifact.human.heart_of_mar

If your opponent dodges, your next hit is a guaranteed critical hit.

Artifact
Artifact

Heat Riser

Human

ability.human.heat_riser

Every turn you have a 12% chance to boost all your stats: health, power, and crit multiplier +6%; dodge and crit chance +3%.

Ability
Ability

Hemorrhage

Human

curse.human.hemorrhage

The target receives 10% of its current health as damage (cannot crit, cannot dodge; damage resistance applies) and loses 10% of its current power.

Curse Sanguine
Curse

Hex

Human

curse.human.hex

Restricts one action from each action row (except Ultimate) for 2 of the target's turns; re-activation adds 2 turns and seals one additional button. The Ultimate is never restricted.

Curse Arcane
Curse

ability.human.highway_to_hell

For 6 turns, your opponent takes 1.6x the damage they deal to you.

Ability
Ability

Highway to Hell

Unspecified

status.human_l3_highway_to_hell

For 6 turns, the damage the holder deals to the caster is returned to the holder at 1.6x.

Status
Status

artifact.human.horn_of_blood

When you deal any damage, 10% of it is given to you as health.

Artifact
Artifact

Iceflare

Human

ability.human.iceflare

Your successful manual attacks have a building chance (+10% per attack) to Crystallize your opponent until the end of their next turn, also inflicting 30 Freeze buildup.

Ability
Ability

Immunity

Unspecified

status.curse_immunity

While active, the holder copies 50% of the inflictor's curse resistances against incoming buildup and is immune to non-health stat reductions from the inflictor. Counted down...

Status
Status

Invigoration

Human

ability.human.invigoration

Being critically hit has a 70% chance to grant you 2 energy.

Ability
Ability

Ionic Storm

Human

ability.human.ionic_storm

Electrocute your opponent with a 2.2x strike and inflict 50 Shock buildup.

Ability
Ability

Iron Body

Unspecified

status.ultimate_iron_body

While the stance lasts (2 of the holder's turns), all incoming curse buildup is nullified (approved Physical ultimate, V1).

Status
Status

Iron Mold

Human

ability.human.iron_mold

Drain 15% of the opponent's max power and max crit chance, deal double damage, and inflict 50 Exhaust buildup.

Ability
Ability

Iron Ward

Unspecified

status.consumable_iron_ward

The next hit taken deals 75% less damage (use-based).

Status
Status

Juggernaut

Human

ability.human.juggernaut

Defeating an enemy with a critical hit grants you 20% damage resistance for 3 of your turns (another crit kill refreshes; does not stack).

Ability
Ability

King Crimson Lock

Unspecified

status.kc_lock

Battle-long engine lock: the holder cannot use the same ability twice in a row (legacy kc_lock_active / kc_locked_ability; applied by King Crimson).

Status
Status

Largesse

Human

ultimate.human.largesse

Select an artifact of your choice (all artifacts at max level) to bind to your spirit for the battle; cannot select one you already own.

Ultimate Celestial 160 harmony
Ultimate

Leech Seed

Human

consumable.human.leech_seed

The next time you deal damage, heal for 100% of that hit's damage.

Consumable
Consumable

Leech Seed

Unspecified

status.human_leech_seed

The next time the holder deals damage, they heal for 100% of that hit.

Status
Status

Life Stone

Human

artifact.human.life_stone

At the start of the battle, gain 15% extra health.

Artifact
Artifact

Light

Human

affinity.human.light

Light Human affinity. Owns the curse.human.exhaust curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Affinity Light
Affinity

Light Rune

Human

artifact.rune_light

Empowers the Light -> Starvation pathway: Starvation's Harmony drain rises to 25 (Bonded) / 22 (Unbonded) from the 20 baseline.

Artifact Rune Light
Artifact · rune

Lucidity

Unspecified

status.ultimate_human_lucidity

The holder regains 80% of every energy spend for 10 turns.

Status
Status

Lucidity

Human

ultimate.human.lucidity

Regain 80% of energy spent, for 10 turns.

Ultimate Light 180 harmony
Ultimate

consumable.human.lucky_voucher

Awaken a random new ability, arriving at max level. Never rolls an ability you already carry (battle-local grant).

Consumable
Consumable

Madness

Human

curse.human.madness

Forces the target to attack itself: a self-hit mimicking a normal attack (dodgeable, crit-eligible, damage resistance applies).

Curse Ruin
Curse

Maelstrom

Unspecified

status.curse_maelstrom

Target-scoped: 4% max HP per depth + energy drain each turn (3 turns).

Status
Status

Medkit

Human

consumable.human.medkit

Heal for 20% of your missing health (self or an ally).

Consumable
Consumable

ability.human.meteor_strike

Leap into the sky for a turn and come crashing down with a 3x attack that inflicts 50 Crush buildup.

Ability
Ability

Miasma

Unspecified

status.ultimate_human_miasma

The holder takes 110% of any healing they attempt as damage for 12 turns (2.5x when Withered).

Status
Status

Miasma

Human

ultimate.human.miasma

All enemies take damage when they attempt to heal, for 12 turns (110% of the healing; 2.5x when the target is Withered).

Ultimate Noxious 180 harmony
Ultimate

Nanite Surge

Human

ability.human.nanite_surge

Reinforce yourself with nanites to gain 40% damage resistance for 6 turns.

Ability
Ability

Nanite Surge

Unspecified

status.human_l3_nanite_surge

The holder gains 40% damage resistance for 6 turns.

Status
Status

Noxious

Human

affinity.human.noxious

Noxious Human affinity. Owns the curse.human.wither curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Affinity Noxious
Affinity

Noxious Rune

Human

artifact.rune_noxious

Empowers the Noxious -> Decay pathway: the owner's Decay buildup is amplified (Bonded x1.30 / Unbonded x1.15). The canonical 60% conversion rule is unchanged.

Artifact Rune Noxious
Artifact · rune

Obsidian Eye

Human

artifact.human.obsidian_eye

When your opponent's attack deals more damage than their current power, their dodge chance is reduced by 3% (additive).

Artifact
Artifact

Omen

Human

ability.human.omen

Heal or strike any combatant. Healing: 12% max HP (+8% per prior unique target, capped at 50%). Damage: 1.6x power (+0.5x per prior unique target) and 20 Haunt buildup (+30 per...

Ability
Ability

artifact.human.ouroboros_sigil

After every third ability cast, your next ability is free.

Artifact
Artifact

Overclock Chip

Unspecified

status.consumable_overclock_chip

Cuts the energy cost of the next ability by 70% (use-based).

Status
Status

Panacea

Human

consumable.human.panacea

Cure all ailments: offensive and control statuses are removed, action restrictions are lifted, and all curse buildup is reduced to zero.

Consumable
Consumable

Paralysis

Unspecified

status.human_l3_paralysis

The holder cannot act for a turn and gains 20 Shock buildup at their turn start (Peace Maker).

Status
Status

Parasite

Unspecified

status.curse_parasite

While seeded (3 of the holder's turns), each seed drains 4% of the holder's max HP and max Power per turn; on expiry the inflictor gains the drained pools (legacy _curse_sow...

Status
Status

Parasite Mark

Unspecified

status.parasite_mark

Permanent battle-long marker carrying the total buried parasite seeds (the legacy parasite_seeds_total status flag); the 12%-per-seed heal redirect applies while the mark exists.

Status
Status

Peace Maker

Human

ability.human.peace_maker

Paralyze your opponent during their next turn and inflict 30 Shock buildup, increasing by 20 per turn.

Ability
Ability

Permafroze

Unspecified

status.curse_permafroze

The next damage the holder takes is doubled (once per charge; use-based). Legacy _curse_freeze: charges double the damage taken.

Status
Status

Phantasm

Human

ultimate.human.phantasm

Raise a Phantom Shield on yourself that absorbs 50% of incoming damage for 5 turns. When the shield expires, all stored damage releases as a 2x AoE blast. Re-casting while...

Ultimate Spectral 180 harmony
Ultimate

Phantom Shield

Unspecified

status.ultimate_human_phantasm

Absorbs 50% of incoming damage for 5 turns; on expiry the stored damage releases as a 2x AoE blast. If the caster dies while shielded the blast goes off immediately with 15...

Status
Status

Physical

Human

affinity.human.physical

Physical Human affinity. Owns the curse.human.break curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Affinity Physical
Affinity

artifact.rune_physical

Empowers the Physical -> Immunity pathway: the owner's Immunity buildup is amplified (Bonded x1.30 / Unbonded x1.15). Immunity is implemented (M14).

Artifact Rune Physical
Artifact · rune

Plague Seen

Unspecified

status.plague_seen

Marker: repeated Plague activations spawn an extra Antibody (legacy overflow).

Status
Status

Power Cell

Human

artifact.human.power_cell

Gain 1 energy at the start of each turn for the first 5 turns of the battle.

Artifact
Artifact

Purgatory

Unspecified

status.curse_purgatory

Burns for 75% of the inflictor's power each turn (3 turns).

Status
Status

consumable.human.purging_stone

Remove all action restrictions (fear, stagger, freeze, and similar button lockouts) from yourself or an ally.

Consumable
Consumable

Quick Start

Human

ability.human.quick_start

Start the battle with 1.3x stats that decay to 0.7x over 10 turns.

Ability
Ability

Quick Start

Unspecified

status.human_l3_quick_start

The holder's stats start at a 1.3x multiplier and decay linearly to 0.7x over 10 turns.

Status
Status

Radiance

Human

ability.human.radiance

Any energy you gain has a 20% chance to be doubled, up to 5 bonus energy per activation.

Ability
Ability

Rage

Human

ability.human.rage

When critically injured (below 40% max health), you deal an insane amount of damage: power 1.3x and crit multiplier 1.3x (one-time).

Ability
Ability

artifact.human.reaver_dagger

At the start of the battle, gain +15% critical hit chance (additive). Level-3 source note (verbatim): 'On hitting an opponent, gain one of 2 effects: a stacking power buff, or...

Artifact
Artifact

Red Hawk

Human

ability.human.red_hawk

Unleash a flaming critical hit that deals 1.2x damage and inflicts 60 Scorch buildup.

Ability
Ability

Relentless

Human

ability.human.relentless

When you defeat an enemy, your next turn-based status effect lasts 3 bonus turns (consumed).

Ability
Ability

Relentless Charge

Unspecified

status.human_relentless_charge

The holder's next turn-based status lasts 3 bonus turns (consumed).

Status
Status

Repeater

Human

consumable.human.repeater

Build up 50% of max stacks of the most recent curse YOU personally applied (falls back to your affinity's curse). Capped at max stacks.

Consumable
Consumable

ability.human.restoring_fists

Your manual attacks have a 20% chance to redistribute 50% of the opponent's curse buildup into your affinity's curse.

Ability
Ability

Resurgence

Human

ability.human.resurgence

If your attack is nullified, gain 8% of your current power.

Ability
Ability

ability.human.retaliation_swarm

Every 20% of your max health lost in damage fires a retaliation bolt at your opponent (0.4x damage, 20 Doom buildup).

Ability
Ability

Ruin

Human

affinity.human.ruin

Ruin Human affinity. Owns the curse.human.madness curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Affinity Ruin
Affinity

Ruin Rune

Human

artifact.rune_ruin

Empowers the Ruin -> Pharaoh pathway: the owner's Pharaoh buildup is amplified (Bonded x1.30 / Unbonded x1.15). The 'forced attacks' premise remains unmatched (Pharaoh is ally...

Artifact Rune Ruin
Artifact · rune

Rupture

Human

ultimate.human.rupture

All enemies take 42% of their max health as damage (cannot crit, cannot dodge); each enemy's max health is then reduced to their current health.

Ultimate Sanguine 220 harmony
Ultimate

ability.human.salvation_wish

When you drop below 25% health, all your stats are multiplied by 1.3.

Ability
Ability

consumable.human.samurais_resolve

Gain a 1.2x power multiplier and lose half of your current energy, rounded down.

Consumable
Consumable

Sanguine

Human

affinity.human.sanguine

Sanguine Human affinity. Owns the curse.human.hemorrhage curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Affinity Sanguine
Affinity

artifact.rune_sanguine

Empowers the Sanguine -> Anemia pathway: Anemia damage rises to 28% (Bonded) / 24% (Unbonded), heal-back to 65% / 55%, with permanent +5% / +3% growth per activation. the...

Artifact Rune Sanguine
Artifact · rune

Scorch

Human

curse.human.scorch

Burns the target for 50% of the inflictor's max power each turn (6 turns); if the target dies while burning it explodes for 2x the inflictor's max power to all enemies...

Curse Ember
Curse

Scorch

Unspecified

status.curse_scorch

Burns the holder for 50% of the inflictor's max power each turn (6 turns). If the holder dies while burning, it explodes for 2x the inflictor's max power to all enemies...

Status
Status

Seedbomb

Human

ability.human.seedbomb

Scatter explosive seeds across all enemies: 2x power damage (cannot crit, cannot dodge) and Sow buildup up to 120, scaling with each target's current health percentage.

Ability 11 energy
Ability

Shadow Ward

Human

artifact.human.shadow_ward

Once per battle, survive otherwise lethal damage with 1 health. Killing an opponent resets this effect.

Artifact
Artifact

ability.human.shattering_charge

Your next attack deals 2x damage and inflicts 50 Break buildup; the charge is consumed when the attack resolves.

Ability 7 energy
Ability

Shattering Charge

Unspecified

status.human_shattering_charge

The holder's next attack deals 2x damage and inflicts 50 Break buildup (consumed when the attack resolves, landed or dodged).

Status
Status

Shock

Human

curse.human.shock

Instantly multiplies the target's crit chance, crit multiplier, dodge chance, and dodge efficiency by 0.6.

Curse Voltaic
Curse

Showtime

Human

ability.human.showtime

Every turn, you have a 12% chance to land a guaranteed critical hit with a +1.3x critical hit multiplier bonus.

Ability
Ability

Showtime

Unspecified

status.human_l3_showtime_crit

For this turn the holder lands a guaranteed critical hit with a +1.3x critical hit multiplier bonus.

Status
Status

Silence

Human

curse.human.silence

While silenced, the target cannot use abilities, artifacts, or consumables for 3 turns.

Curse
Curse

Silence

Unspecified

status.curse_silence

While silenced, the holder cannot use abilities, artifacts, or consumables (3 turns).

Status
Status

Skull Gem

Human

artifact.human.skull_gem

At the start of the battle, gain +15% power.

Artifact
Artifact

Skyfall

Human

ability.human.skyfall

Gather Cosmic Debris from every action (abilities +5, ultimates +10); consume it all to rain AoE damage (0.25x power per debris) with Crush, Doom, and Break buildup (4 per debris each).

Ability
Ability

Slow Start

Human

ability.human.slow_start

Start the battle with 0.7x stats that grow to 1.3x over 10 turns.

Ability
Ability

Slow Start

Unspecified

status.human_l3_slow_start

The holder's stats start at a 0.7x multiplier and grow linearly to 1.3x over 10 turns.

Status
Status

Soul Capsule

Human

artifact.human.soul_capsule

On your critical hits from manual attacks: opponent power -6%, opponent crit multiplier -12%, and 20 Sow buildup.

Artifact
Artifact

Soulforge

Human

ability.human.soulforge

Forge your opponent's soul: 0.5x damage (+0.5x per defeated opponent), 10 Exhaust and Blight buildup each (+10 per defeated opponent), kills your own summons land count too,...

Ability
Ability

Sow

Human

curse.human.sow

Buries a seed draining 2% of the target's max HP and max Power per seed each turn; after 3 turns the seed is harvested and the drained stats are transferred to the inflictor....

Curse Verdant
Curse

Sow

Unspecified

status.curse_sow

Each buried seed drains 2% of the holder's max HP and max Power per turn; after 3 turns the seeds are harvested and the drained pools are transferred to the inflictor.

Status
Status

Spectral

Human

affinity.human.spectral

Spectral Human affinity. Owns the curse.human.haunt curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Affinity Spectral
Affinity

artifact.rune_spectral

Empowers the Spectral -> Spectre pathway: the owner's Spectre buildup is amplified (Bonded x1.30 / Unbonded x1.15). Action-replay amplification is a future refinement.

Artifact Rune Spectral
Artifact · rune

Spice Girl

Human

ability.human.spice_girl

Barrage your opponent with 5 strikes, gaining 2% permanent damage resistance for each that lands (up to +20% total).

Ability
Ability

ability.human.spiraling_despair

Landing damage with two active abilities on consecutive turns triggers a 1.2x almighty AoE explosion inflicting 40 Cascade and 40 Madness buildup on every living opponent.

Ability
Ability

Starvation

Unspecified

status.curse_starvation

Target-scoped: drains energy each turn (4 turns); activation also costs 20 Harmony.

Status
Status

Stat Tonic

Unspecified

status.consumable_stat_tonic

Boosts all stats by 15% (until battle end).

Status
Status

Stone Mask

Human

artifact.human.stone_mask

When you receive 20+ curse buildup in a single instance, heal for 2.5% of your max health.

Artifact
Artifact

ability.human.suns_of_lubrae

Strike with two suns: the first deals 30% of the opponent's current health as almighty damage and inflicts Cascade; the second deals 30% of their missing health and inflicts...

Ability
Ability

artifact.human.tablet_of_peace

When you rest, remove 25% of the highest curse's buildup.

Artifact
Artifact

artifact.human.tainted_relic

When your opponent is cursed, all other curses on them receive 25% of maximum stacks as buildup. Sealed until your next turn begins.

Artifact
Artifact

Teddy Bear

Human

consumable.human.teddy_bear

The next strong hit you take will deal 75% less damage.

Consumable
Consumable

Teddy Bear

Unspecified

status.human_teddy_bear

The next strong hit the holder takes deals 75% less damage.

Status
Status

ability.human.temporal_slash

Attack with an insanely powerful hit (1.1-3.5x, almighty), then skip time past your opponent's turn.

Ability
Ability

The Hand

Human

ability.human.the_hand

Erase the space between you and your opponent: your critical hit chance is multiplied by 1.6 and their dodge chance by 0.5 (permanent).

Ability
Ability

ability.human.the_ultimate_high

Getting critically hit increases your power by 1.4x.

Ability
Ability

ability.human.thorn_grapple

When an opponent attacks you, they gain 10 Sow buildup; when a seed is harvested, the holder takes 8% of their max health as bonus damage.

Ability
Ability

Tidal

Human

affinity.human.tidal

Tidal Human affinity. Owns the curse.human.drown curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Affinity Tidal
Affinity

Tidal Rune

Human

artifact.rune_tidal

Empowers the Tidal -> Maelstrom pathway: the owner's Maelstrom buildup is amplified (Bonded x1.30 / Unbonded x1.15).

Artifact Rune Tidal
Artifact · rune

ability.human.timestop_onslaught

Unleash a stronger attack (1x, +10% max health bonus damage), stop time, then attack with two finishing blows (0.5-1.5x; the first finishing blow deals +16% max health bonus...

Ability
Ability

Torment

Unspecified

status.ultimate_human_torment

The holder cannot gain energy from resting and has a 64% chance to attack themselves when they attack, for 8 turns.

Status
Status

Torment

Human

ultimate.human.torment

All enemies are tormented for 8 turns: they cannot gain energy from resting and have a 64% chance to attack themselves when they attack.

Ultimate Ruin 190 harmony
Ultimate

artifact.human.twilight_stone

When you rest, gain 7% of your max health.

Artifact
Artifact

ability.human.undying_grudge

After being critically hit, you have a 35% chance to leech 0.15x critical hit multiplier and 12% dodge efficiency from your opponent.I.G.)

Ability
Ability

Unmake

Unspecified

status.ultimate_human_unmake

While active (7 turns), curse buildup the caster inflicts spreads 80% to all other enemies (added to the single target in 1v1).

Status
Status

Unmake

Human

ultimate.human.unmake

For 7 turns, curse buildup you inflict spreads 80% to all other enemies (in 1v1 the spread is added to the single target).

Ultimate Entropic 180 harmony
Ultimate

Valor

Human

ability.human.valor

Heal 35% of your missing health (up to 35% of max health); below 15% max health you also gain an equal amount of power.

Ability 7 energy
Ability

Vampiric Thorn

Unspecified

status.consumable_vampiric_thorn

The next damage dealt also heals the same amount (use-based).

Status
Status

Vampirism

Human

ability.human.vampirism

Landing a critical hit heals you for 25% of the damage dealt.

Ability
Ability

Venom

Unspecified

status.human_l3_venom

The holder takes 2% of max health as damage per turn for 3 turns; 3.5% per turn while the holder is Withered.

Status
Status

Verdant

Human

affinity.human.verdant

Verdant Human affinity. Owns the curse.human.sow curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Affinity Verdant
Affinity

Verdant Rune

Human

artifact.rune_verdant

Empowers the Verdant -> Parasite pathway: each Parasite activation buries +2 additional seeds (Bonded) / +1 (Unbonded).

Artifact Rune Verdant
Artifact · rune

Voltaic

Human

affinity.human.voltaic

Voltaic Human affinity. Owns the curse.human.shock curse. Identity-only: the supplied Human source establishes no standalone affinity mechanics (M30).

Affinity Voltaic
Affinity

Voltaic Rune

Human

artifact.rune_voltaic

Empowers the Voltaic -> Overload pathway: the owner's Overload buildup is amplified (Bonded x1.30 / Unbonded x1.15).

Artifact Rune Voltaic
Artifact · rune

War Horn

Human

consumable.human.war_horn

Gain 30% of max power (self or an ally). Stacks additively.

Consumable
Consumable

ability.human.weather_report

Cycle through weather patterns each turn, applying 9 curse buildup of Scorch, Freeze, Shock, or Wither to all enemies.

Ability
Ability

White Album

Human

ability.human.white_album

Encase yourself in Frost Armor for 3 of your turns: 15% damage resistance (+5% each time you freeze a manual attacker, max 35%), the armor extends on each freeze (up to 6...

Ability
Ability

Widow's Kiss

Human

ability.human.widows_kiss

Strike your opponent with 90 Wither buildup and a lingering venom dealing 2% of their max health per turn for 3 turns, strengthened to 3.5% while they are Withered. A dodged...

Ability
Ability

artifact.human.witchs_heart

When you land a curse, you become immune to damage for that turn.

Artifact
Artifact

Witch's Ward

Unspecified

status.human_l3_witchs_ward

The holder takes no damage for the rest of this turn.

Status
Status

Witchmail

Human

artifact.human.witchmail

When you gain curse buildup, your opponent gains 25% of that curse's buildup; also inflicts Cascade buildup equal to 50% of the reflected amount.

Artifact
Artifact

Wither

Human

curse.human.wither

The target's healing is reduced by 60% for 5 turns.

Curse Noxious
Curse

Wonder of U

Human

ability.human.wonder_of_u

When your opponent spends energy, they gain 4x the energy spent as random curse buildup.

Ability
Ability